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Showing posts from November, 2012

Unpacking - Ariadna Roger Van Zant

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Here is Ariadna's Roger Van Zant (and all of his arms!), courtesy of Dicebag over on the Infinity forums!

Unpacking - Ariadna Tankhunter Autocannon

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Here is Ariadna's Tankhunter with the mighty Autocannon, courtesy of Dicebag over on the Infinity forums!

Unpacking - Ariadna Mormaer T2 Rifle

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Here is Ariadna's Mormaer with T2 Rifle, courtesy of Dicebag over on the Infinity forums!

Unpacking - Haqqislam Khawarij

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Here is Haqqislam's Khawarij, courtesy of Dicebag over on the Infinity forums!

Unpacking - Ariadna Kazak Doktor

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Here is Ariadna's Kazak Doktor, courtesy of Dicebag over on the Infinity forums!

Unpacking - Haqqislam Hussein Al-Djabel

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Here is Haqqislam's Hussein Al-Djabel, courtesy of Dicebag over on the Infinity forums!

Unpacking - Ariadna Cameronian

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Here is Ariadna's Cameronian, courtesy of Dicebag over on the Infinity forums!

Unpacking - Haqqislam Azra'il Feuerbach

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Here is Haqqislam's Azra'il with Feuerbach, courtesy of Dicebag over on the Infinity forums!

Unpacking - Ariadna Starter Box

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Here is the Ariadna starter box, courtesy of Dicebag over on the Infinity forums! Top row from left to right: Chasseur, Line Kazak, Veteran Kazak. Bottom row from left to right: Line Kazak, Line Kazak, Highlander Grey.

Campaign: Paradiso - Ariadna Impressions 1

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I played my first Campaign: Paradiso game last Friday, and it was a hell of a nail-biter. By way of some explanation, I've chosen to stick with my first Infinity love - vanilla Ariadna.  We're playing a sort of hardcore mode, wherein you're locked into a faction (including sectorials) and characters of any kind can die for good if you fail the requisite rolls to save them with MEDEVAC and CUBEVAC.  This was chosen mostly as a handicap for the more experienced players in our area, but man...I'm already feeling the pain.  I was scared, for instance, of taking Covert Uxia or Valerya Gromoz because losing them in the first mission means that I will never see them again.  This also means that I am basically down any kind of hacking support, so I feel like I have to be super-aggressive when it comes to eliminating the enemy's hackers (who can invariably stop my attempts at winning by jamming the signal).  The first game felt like I had to be constantly on the offens

Survival Guide - Hard and Soft Counters (Part Three)

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~The Problem~ The problem for this week is the AD/Infiltration surprise attack.   Surprise attacks are the order of the day in Infinity. After all, how can you react to threats you don't see coming? You already have to deal with multiple possible attack vectors because of the order system, and things just get trickier when you have to deal with models that have actual surprise capability. That's right, we're talking about Infiltrators (chiefly TO and those kept in Reserve) and AD units. Time for some unorthodox diplomacy... ~Why is it a problem?~ Simply put, these units combine the element of surprise with a drastically more efficient order-to-action ratio. Your opponent could spend three to four orders moving his attacker into position, or he could spend one to bring down an AD troop. Infiltrators start further up the board – in some cases, much further than normal – saving the orders required to move a normal model towards the enemy. Because th

November Releases!

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I'm a little pressed for time today, so I'll have to save the commentary until later...in the meanwhile, here are the new Infinity releases for November! Hassassin Muyibs ( Haqqislam/Hassassin Bahram ) Hatail Spec-Ops ( Tohaa ) Ajax the Great ( Aleph ) Briscards with Heavy Rocket Launcher ( Ariadna ) Scarface and Cordelia ( Mercenaries ) Hac Tao with HMG ( Yu Jing ) Moderator with Multi Sniper Rifle ( Nomads/Bakunin )

Unpacking - Yu Jing Pangguling Remotes

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Here are Yu Jing's Pangguling Remotes, front and back, courtesy of Claudius Sol over on the Infinity forums!

Unpacking - Yu Jing Support Box

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Here is Yu Jing's Support Box (Zhanshi Mech-Engineer and Doctor, two Yaozao), front and back, courtesy of Claudius Sol over on the Infinity forums!

Unpacking - Yu Jing Domaru Chain Rifle

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Here is Yu Jing's Domaru with Chain Rifle, front and back, courtesy of Claudius Sol over on the Infinity forums!

Unpacking - ALEPH Posthuman Proxies

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Here are Aleph's Posthuman Proxies, courtesy of Siliconcreature over on the Infinity forums!

Survival Guide - Hard and Soft Counters (Part Two)

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~The Problem~ The problem for this week is  Camouflage , both normal and TO. Also included are the penalties to hit that arise from Camo and TO, and from the marker-less-but-still-deadly ODD. ~Why is it a problem?~ Camouflage is a constant source of agony for players because it breaks one of the fundamental promises of the Infinity system: the face-to-face roll. With Camo, you only ever get to react if you survive. "I didn't even get to say ow ..." On top of this, Camo carries the added bonus of to-hit penalties, so even once the model is out of Camo, it's still a pain to gun down. It's even more of a pain when the penalty is TO or ODD's -6. (As a brief aside: this article focuses chiefly on dealing with the marker kind of Camouflage, but I'll also touch on soft counters to the to-hit penalties of the above abilities.) ~Hard Counters~ The Multispectral Visor is, in many ways, a counter to Camo. The MSV3 can just

Unpacking - ALEPH Steel Phalanx (Assault Subsection) Starter Box

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Here is ALEPH's Assault Subsection Starter Box, courtesy of Baiyuan over on the Infinity forums. Agema Marksman Thorakitai Chain Rifle Myrmidon Hacker Eudoros, Myrmidon Officer Thorakitai Combi Rifle Thorakitai Light Rocket Launcher

Unpacking - Combined Army Ikadron Batroids and Imetron

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Here is the Combined Army's new EI-construction, the Ikadron Batroid, and the Imetron that accompanies it.  Both are presented front and back, and are courtesy of Ironmonger over on the Infinity forums.